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- Get the Flutter SDK
- iOS setup
- Android setup
System requirements
To install and run Flutter,your development environment must meet these minimum requirements:
- Operating Systems: macOS (64-bit)
- Disk Space: 2.8 GB (does not include disk space for IDE/tools).
- Tools: Flutter depends on these command-line tools being availablein your environment.
bash
curl
git
2.xmkdir
rm
unzip
which
Get the Flutter SDK
- Download the following installation bundle to get the latest stable release of theFlutter SDK:For other release channels, and older builds, see the SDKarchive page.The evil within video game. We have developed the Resident Evil 7 APK.
- Extract the file in the desired location, for example:
- Add the
flutter
tool to your path:This command sets yourPATH
variable for the current terminal window only.To permanently add Flutter to your path, see Update yourpath. - Optionally, pre-download development binaries:The
flutter
tool downloads platform-specific development binaries asneeded. For scenarios where pre-downloading these artifacts is preferable(for example, in hermetic build environments,or with intermittent network availability), iOSand Android binaries can be downloaded ahead of time by running:For additional download options, seeflutter help precache
.
You are now ready to run Flutter commands!
Note: To update an existing version of Flutter, see Upgrading Flutter.
Run flutter doctor
Run the following command to see if there are any dependencies you need toinstall to complete the setup (for verbose output, add the
-v
flag):This command checks your environment and displays a report to the terminalwindow. The Dart SDK is bundled with Flutter; it is not necessary to installDart separately. Check the output carefully for other software you mightneed to install or further tasks to perform (shown in bold text).
For example:
The following sections describe how to perform these tasks and finish the setupprocess.
Once you have installed any missing dependencies, run the
flutter doctor
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Warning: The
flutter
tool uses Google Analytics to anonymously report feature usage statistics and basic crash reports. This data is used to help improve Flutter tools over time.Flutter tool analytics are not sent on the very first run. To disable reporting, type
flutter config --no-analytics
. To display the current setting, type flutter config
. If you opt out of analytics, an opt-out event will be sent, and then no further information will be sent by the Flutter tool.![Download Any Android For Macos Download Any Android For Macos](/uploads/1/2/4/9/124904931/392072196.png)
By downloading the Flutter SDK, you agree to the Google Terms of Service. Note: The Google Privacy Policy describes how data is handled in this service.
Moreover, Flutter includes the Dart SDK, which may send usage metrics and crash reports to Google.
Update your path
You can update your PATH variable for the current session atthe command line, as shown in Get the Flutter SDK.You’ll probably want to update this variable permanently,so you can run
flutter
commands in any terminal session.The steps for modifying this variable permanently forall terminal sessions are machine-specific.Typically you add a line to a file that is executedwhenever you open a new window. For example:
- Determine the directory where you placed the Flutter SDK.You need this in Step 3.
- Open (or create) the
rc
file for your shell.For example, macOS Mojave (and earlier)uses the Bash shell by default,so edit$HOME/.bashrc
.macOS Catalina uses the Z shell by default,so edit$HOME/.zshrc
.If you are using a different shell, the file pathand filename will be different on your machine. - Add the following line and change
[PATH_TO_FLUTTER_GIT_DIRECTORY]
to bethe path where you cloned Flutter’s git repo: - Run
source $HOME/.<rc file>
to refresh the current window,or open a new terminal window toautomatically source the file. - Verify that the
flutter/bin
directoryis now in your PATH by running:Verify that theflutter
command is available by running:
Platform setup
macOS supports developing Flutter apps in iOS, Android,and the web (technical preview release).Complete at least one of the platform setup steps now,to be able to build and run your first Flutter app.
iOS setup
Install Xcode
To develop Flutter apps for iOS, you need a Mac with Xcode.
- Install the latest stable version of Xcode(using web download or the Mac App Store).
- Configure the Xcode command-line tools to use thenewly-installed version of Xcode byrunning the following from the command line:This is the correct path for most cases,when you want to use the latest version of Xcode.If you need to use a different version,specify that path instead.
- Make sure the Xcode license agreement is signed byeither opening Xcode once and confirming or running
sudo xcodebuild -license
from the command line.
Versions older than the latest stable version may still work,but are not recommended for Flutter development.Using old versions of Xcode to target bitcode is notsupported, and is likely not to work.
With Xcode, you’ll be able to run Flutter apps onan iOS device or on the simulator.
Set up the iOS simulator
To prepare to run and test your Flutter app on the iOS simulator,follow these steps:
- On your Mac, find the Simulator via Spotlight orby using the following command:
- Make sure your simulator is using a 64-bit device(iPhone 5s or later) by checking the settings inthe simulator’s Hardware > Device menu.
- Depending on your development machine’s screen size,simulated high-screen-density iOS devicesmight overflow your screen. Set the device scale under theWindow > Scale menu in the simulator.
Create and run a simple Flutter app
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To create your first Flutter app and test your setup,follow these steps:
- Create a new Flutter app by running the following from thecommand line:
- A
my_app
directory is created, containing Flutter’s starter app.Enter this directory: - To launch the app in the Simulator,ensure that the Simulator is running and enter:
Deploy to iOS devices
To deploy your Flutter app to a physical iOS deviceyou need the third-party CocoaPods dependency managerand an Apple Developer account. You’ll also needto set up physical device deployment in Xcode.
- Install and set up CocoaPods by running the following commands:
- Follow the Xcode signing flow to provision your project:
- Open the default Xcode workspace in your project byrunning
open ios/Runner.xcworkspace
in a terminalwindow from your Flutter project directory. - Select the device you intend to deploy to in the devicedrop-down menu next to the run button.
- Select the
Runner
project in the left navigation panel. - In the
Runner
target settings page,make sure your Development Team is selected.The UI varies depending on your version of Xcode.- For Xcode 9 & 10, look under General > Signing > Team.
- For Xcode 11 and newer, look underSigning & Capabilities > Team.
When you select a team,Xcode creates and downloads a Development Certificate,registers your device with your account,and creates and downloads a provisioning profile (if needed).- To start your first iOS development project,you might need to sign intoXcode with your Apple ID. Development and testing is supported for any Apple ID.Enrolling in the Apple Developer Program is required todistribute your app to the App Store.For details about membership types,see Choosing a Membership.
- The first time you use an attached physical device for iOSdevelopment, you need to trust both your Mac and theDevelopment Certificate on that device.Select
Trust
in the dialog prompt whenfirst connecting the iOS device to your Mac.Then, go to the Settings app on the iOS device,select General > Device Managementand trust your Certificate. - If automatic signing fails in Xcode, verify that the project’sGeneral > Identity > Bundle Identifier value is unique.
- Open the default Xcode workspace in your project byrunning
- Start your app by running
flutter run
.
Android setup
Note: Flutter relies on a full installation of Android Studio to supply its Android platform dependencies. However, you can write your Flutter apps in a number of editors; a later step will discuss that.
Install Android Studio
- Download and install Android Studio.
- Start Android Studio, and go through the ‘Android Studio Setup Wizard’.This installs the latest Android SDK, Android SDK Platform-Tools,and Android SDK Build-Tools, which are required by Flutterwhen developing for Android.
Set up your Android device
To prepare to run and test your Flutter app on an Android device,you’ll need an Android device running Android 4.1 (API level 16) or higher.
- Enable Developer options and USB debugging on your device.Detailed instructions are available in theAndroid documentation.
- Windows-only: Install the Google USBDriver.
- Using a USB cable, plug your phone into your computer. If prompted on yourdevice, authorize your computer to access your device.
- In the terminal, run the
flutter devices
command to verify thatFlutter recognizes your connected Android device. By default,Flutter uses the version of the Android SDK where youradb
tool is based. If you want Flutter to use a different installationof the Android SDK, you must set theANDROID_HOME
environmentvariable to that installation directory.
Set up the Android emulator
To prepare to run and test your Flutter app on the Android emulator,follow these steps:
- EnableVM accelerationon your machine.
- Launch Android Studio > Tools > Android > AVD Manager and selectCreate Virtual Device. (The Android submenu is only presentwhen inside an Android project.)
- Choose a device definition and select Next.
- Select one or more system images for the Android versions you wantto emulate, and select Next.An x86 or x86_64 image is recommended.
- Under Emulated Performance, select Hardware - GLES 2.0 to enablehardwareacceleration.
- Verify the AVD configuration is correct, and select Finish.For details on the above steps, see ManagingAVDs.
- In Android Virtual Device Manager, click Run in the toolbar.The emulator starts up and displays the default canvas for yourselected OS version and device.
Web setup
Warning: Flutter on the web is currently available as a technical preview. When trying Flutter apps on the web, you can expect to experience crashes and missing features. If this happens, please file an issue.
To prepare to run and test your Flutter app on the web,you must install Chrome, if you haven’t already.
Next step
Set up your preferred editor.
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